Fruit Machine firsts.
#1
Can anyone tell me which fruit machine was the first to give a win if you let 'em spin when getting a hold after nudges? I'm thinking Bar-X?
Also, which machine was first to let you hold a pair 3 times for a win? I've no idea on this one!
Thanks if anyone can answer!!!
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#2
I will have a stab at something Maygay. That or a Bingo lotech Crest
有難う御座います

ぺこ

CEO of JPF Japan. I play PACHISLO.

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#3
I've no idea on the first machine, but the term for this is a "flash hold". Originally, flashing lamps behind the reels after nudges was the only cue / indication of a flash hold. Later on (late 90s maybe), they dumbed it down by adding "let 'em spin" on the alpha and playing a sound effect to make it more obvious.
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#4
ace machines were the best for this sound
.. reeeeel 'em in!
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#5
Apparently nudges are patented by Dransfield. Any machine that uses nudges means royalties have to be paid
PLUS EEVEE!!!!!
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#6
http://www.dransfields.com/about-dransfields/the-nudger
The future is much like the present, only longer.
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Slasher
#7
(06-23-2016, 08:34 PM)JP 24/7 Wrote: http://www.dransfields.com/about-dransfields/the-nudger

Very interesting read, thanks for the info. I've never heard of dransfields. They must've made a fortune from that patent.

I'm guessing a flash hold couldn't be patented as it's not a mechanical aspect of a machine, more of a feature?

I probably played my first machine around 1980 so I remember loads of games that didn't give flash holds or hold a pair 3 times for the win but for the life of me I can't remember which machines were the "game changers." They should be recognised as being important. - Can you image playing machines in the last 20 or so years without these features?

.....now I'm driving myself crazy wondering what the first machine with an "invincible" mode was!
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Slasher
#8
Talking pub machines when the JP was £4.80:

The hold after nudge worked on the majority of machines (there was one that didn't but can't remember which) but I only remember Barcrest saying Let 'Em Spin - Bell Fruit definitely didn't.

The 3 holds worked on most but again there were exceptions.
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#9
First with Invincible I think was Its A Knockout by Maygay. Popular saying back then was RED TANK
有難う御座います

ぺこ

CEO of JPF Japan. I play PACHISLO.

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#10
Cops n robbers and only fools and horses would give you a win after hold from nudges. It would give you feature from a 3 time bold, but if you held two of a kind 3 times it didnt come in, it would normally guve a nudge though.
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#11
As said don't think the £4ers did let em spin, deffo £4.80s bfm's and jpm's to start with.
Barcrest started in the £6era
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#12
I think it might have been Project Jokers Wild 10p/£4
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#13
(06-24-2016, 09:29 AM)jokepoteer Wrote: I think it might have been Project Jokers Wild 10p/£4

Jokers Wild defo hold after nudge, sure some other £4 ones did too
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#14
(06-23-2016, 09:28 PM)6099john Wrote:
(06-23-2016, 08:34 PM)JP 24/7 Wrote: http://www.dransfields.com/about-dransfields/the-nudger

Very interesting read, thanks for the info. I've never heard of dransfields. They must've made a fortune from that patent.

I'm guessing a flash hold couldn't be patented as it's not a mechanical aspect of a machine, more of a feature?

I probably played my first machine around 1980 so I remember loads of games that didn't give flash holds or hold a pair 3 times for the win but for the life of me I can't remember which machines were the "game changers." They should be recognised as being important. - Can you image playing machines in the last 20 or so years without these features?

.....now I'm driving myself crazy wondering what the first machine with an "invincible" mode was!


I never knew that about the nudge great little article is that, found something else about it here


"To add an element of interactivity to a gambling machine, Trevor Carter, co-founder of Carfield Engineers Ltd introduced the Nudge button. Thanks to the Nudge button, a fruit machine transformed from being a totally random betting machine to a game of skill. Strategic use of Nudges and later, Holds, allowed fruit machines to slip through the legal net and be enjoyed with a pint in your local pub"




http://www.tvcleisure.co.uk/blog/history...t-machine/
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#15
3 hold exceptions.... pot black, lots of club machines
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#16
(06-24-2016, 05:55 PM)Damo Wrote:
(06-23-2016, 09:28 PM)6099john Wrote:
(06-23-2016, 08:34 PM)JP 24/7 Wrote: http://www.dransfields.com/about-dransfields/the-nudger

Very interesting read, thanks for the info. I've never heard of dransfields. They must've made a fortune from that patent.

I'm guessing a flash hold couldn't be patented as it's not a mechanical aspect of a machine, more of a feature?

I probably played my first machine around 1980 so I remember loads of games that didn't give flash holds or hold a pair 3 times for the win but for the life of me I can't remember which machines were the "game changers." They should be recognised as being important. - Can you image playing machines in the last 20 or so years without these features?

.....now I'm driving myself crazy wondering what the first machine with an "invincible" mode was!


I never knew that about the nudge great little article is that, found something else about it here


"To add an element of interactivity to a gambling machine, Trevor Carter, co-founder of Carfield Engineers Ltd introduced the Nudge button. Thanks to the Nudge button, a fruit machine transformed from being a totally random betting machine to a game of skill. Strategic use of Nudges and later, Holds, allowed fruit machines to slip through the legal net and be enjoyed with a pint in your local pub"




http://www.tvcleisure.co.uk/blog/history...t-machine/

Excellent article the history of what we all play today :)
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The following 1 user Likes levartemit's post:
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